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Night Crows MMORPG set for global launch next month with P2E features

Web3 & Enterprise·February 14, 2024, 6:17 AM

Night Crows, a massive multiplayer online role-playing game (MMORPG) set in 13th-century Europe with play-to-earn (P2E) features, is set to launch next month. This global release will be available in nine languages across 170 countries, except for South Korea and China, according to a recent press release by its South Korean operator, the blockchain game company Wemade.


European history with fiction

Developed by MADNGINE, Night Crows harnesses the power of Unreal Engine 5 to deliver highly realistic battles. The game merges elements of European history with fiction, creating a unique universe for players to explore. Within this universe, players can select from four classes and eight subclasses for their characters. Thanks to its inter-server technology, Night Crows enables over 1,000 players from three servers to combat against each other in the "Battlefront," as well as collaborate and trade at the "World Exchange."

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Photo by Nik Shuliahin 💛💙 on Unsplash

Blockchain-based economy

The March 12 worldwide launch of Night Crows incorporates the Multi Utility Token Economy (MUTE) within Wemade’s WEMIX 3.0 blockchain network. In this economy, users can complete requests to earn DIA, an in-game resource that can be used to mint Crow. The Crow token will serve as the base token for the game and will be supported on WEMIX Play’s GameFi platform.

 

Last month, Night Crows kicked off its pre-registration campaign to attract gamers from around the globe. The game will be available for pre-download on March 11 via Google Play, the Apple App Store and the web.


P2E games banned in Korea

Night Crows first made its debut in South Korea last April, where it quickly captured the interest of Korean gamers. However, the version released in Korea differs from the one planned for the global launch, as it lacks a blockchain-based economy. This absence is in line with the Game Industry Promotion Act in Korea, which prohibits the conversion of in-game resources, whether tangible or intangible, into money.

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